#include "e3d.h"

using namespace e3d;

int main(int argc, char const * argv[]) {
	vec2 a(0,1), b(1,0);
	mat4 m = mat4::translation(vec3(1,2,3));
	vec3 v(0,0,0);
	std::cout << (a + b) << ", " << (m * v) << std::endl;
}
